Dead Army - Radio Frequency | jasielmacedo - game designer/ lead programmer

Dead Army - Radio Frequency


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Dead Army Dead Army  

Dead Army is a Real Time Strategy (RTS) game where the player takes control of an army of zombies. The player will be able to command each and every zombie in order to create the best strategy to raze military bases, villages and small towns. Given that controlling zombies is a feature, the player will also be able to increase its undead army through human infection. In the multiplayer mode players will be able to choose between zombies or law enforcers in a battle for the supremacy of a region. 

Based on both Tower Defense and Real Time Strategy genres, the player will take control of a pre-determined number of zombies and march them towards the enemy bases on each level. These bases are populated by armed soldiers or law enforcers that can be in or outside of a service station. 

Single Player Mode 
Player objective varies within each level. Some objectives will be more straightforward than others. With that being said, in some levels the player will have to kill all enemies to succeed; while in other levels the player may be tasked with the gathering of some resource, or protecting a hero at all costs. The objectives will be displayed as soon as the player reaches a new level. 

Miscellaneous objectives in Single Player Mode 
Not every level will feature misc-objectives. Their purpose will be to generate additional challenges to the player. Some will be simple, while others will need an elaborate strategy for its completion. Misc-objectives will not be mandatory in order to complete any level. 

Multiplayer Mode 
Player objective will vary with each chosen game mode. The general objective will be to prevail over every opponent. 

Every level will have one or more enemy bases to be destroyed, and every level will also start with an initial amount of zombies for the player to control. This amount can be increased throughout the course of the game. 

Humans – Law Enforcers 



  • Initial levels that works as a tutorial 
  • New types of soldiers and enemies gradually appear throughout the game 
  • Tactical objectives where the player will have to go beyond devastating its opponent 
  • New features at every level revealing both human and zombie units – each with its new abilities


  • Individual control and selection of each unit 
  • Group control and selection through keyboard mapping 
  • Squad control and selection by unit type (zombie-ballistae, zombie-warrior) 
  • HP bar display for both ally and enemy units 
  • New units that are more skilled and lethal at each level


  • Possibility to play missions in the cooperative mode 
  • Alliance of different units, zombies and Law Enforcers against the AI


  • Specific levels 
  • 1v1, 2v2, 3v3, 4v4, 5v5, 6v6 
  • Possibility to forge alliances 
  • Level editor (future feature) 
  • Possibility for the players to spectate other matches (future feature)

Regular Updates and New Features 

  • Campaign mode: new levels and units add-ons 
  • New multiplayer game modes


  • New races 
  • New units 
  • New maps


  • We are reworking the whole game 
  • We are creating every unit from scratch 
  • New 3D models 
  • New soundtracks and SFX
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